SIGGRAPH Animation Festival Honors International Films

BEST IN SHOW Winner, SIGGRAPH 2014 "Box" (United States) (C) 2014 Tarik Abdel-Gawad, Bot & Dolly
BEST IN SHOW Winner, SIGGRAPH 2014 “Box” (United States) (C) 2014 Tarik Abdel-Gawad, Bot & Dolly

SIGGRAPH 2014 has announced the 41st annual Computer Animation Festival award recipients for Best in Show, Jury Award, Best Student Project, Best Animated Short, and Best Visual Effects, among others.

More than 100 pieces will be shown during the Computer Animation Festival at the Vancouver Convention Centre, 10-14 August. The 2014 nominees were chosen by an expert panel of jury members from more than 450 submissions.

The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival.

Here is the list of films selected for awards.

BEST IN SHOW

Box (United States)

Directed by Tarik Abdel-Gawad, Bot & Dolly

“Box” explores the synthesis of real and digital space through projection mapping on moving surfaces. The short film documents a live synchronized performance using 3D projection mapping, robots, and actors.

JURY AWARD

Paper World (Hungary)

Directed by Dávid Ringeisen, László Ruska, Moholy-Nagy University of Art and Design

“Paper World” is an image film for the World Wildlife Fund Hungary where the values that WWF stands for become visible metaphorically on the level of a micro-world.

BEST ANIMATED SHORT

Home Sweet Home (France)

Directed by Pierre Clenet, Alejandro Diaz, Romain Mazenet, Stéphane Paccolat, Supinfocom Arles

A house uproots herself and goes on an adventure.

BEST STUDENT PROJECT

Wrapped (Germany)

Directed by Roman Kälin, Falko Paeper, Florian Wittmann, Filmakademie Baden-Württemberg

The deterioration of one is the foundation of another one’s life. The world, with its never-ending interplay of eating and being eaten, takes on new dimensions when the unexpected forces of nature clash with the existing structures of our society. The only constant is change.

BEST VISUAL EFFECTS

Gravity (United Kingdom)

Directed by Alfonso Cuarón, Esperanto Filmoj

VFX work submitted by Framestore, United Kingdom

Gravity” is this year’s VFX Bafta and Oscar winner. Rather than adding visual effects to a live-action plate, the film is around 80% computer generated, with the live-action elements (Sandra Bullock and George Clooney’s faces), integrated seamlessly with their CG spacesuits and surroundings.

[ Also Read: Deconstructing Gravity: Did the Film Deserve the Oscars? ]

BEST VISUALIZATION & SIMULATION

Kinematics (United States)

Directed by Jessica Rosenkrantz, Jesse Louis-Rosenberg, Nervous System

This video visualizes Kinematics, a system for designing and simulating flexible structures for 3D printing. Kinematics generates customized designs composed of 10s to thousands of hinged, interlocking modules. The designs are computationally folded using rigid-body physics into a smaller form for fabrication by 3D printing.

BEST GAME

The Crew (France)

Directed by Maxime Luère, Dominique Boidin, Rémi Kozyra, Unit Image

The concept of this full-CGI trailer consists of juxtaposing the two worlds valued highly by car lovers: aesthetically pleasing advertisements and action scenes. The features of the game, such as the novelty of the multiplayer aspect and the feeling of freedom in an open world, are highlighted through this concept.

BEST REAL-TIME GRAPHICS

RYSE: Son of Rome (Germany)

Directed by Chris Evans, Peter Gornstein, Martin L’Heureux, Crytek

With Ryse, Crytek decided to focus on characters and emotion to serve the game and story. Ryse is an eight hour game with an additional 110-minutes of linear storytelling content. The submission shows gameplay and cutscenes, both utilize the same assets and can be rendered in real-time.

BEST COMMERCIAL ADVERTISEMENT

Three, The Pony (United Kingdom)

Directed by Dougal Wilson, Blink Productions

VFX work submitted by MPC

The pony’s bouncy moves were created using a photo-real CG digital double and extensive R&D to translate human movement to a horse. The film cuts seamlessly between CG and real-life footage. Fur was created using MPC’s Furtility tool, and environments were altered using compositing and matte painting.

SIGGRAPH 2014 will bring computer graphics and interactive technology professionals from five continents to Vancouver, Canada for creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 10 August through Thursday, 14 August 2014 at the Vancouver Convention Center.

SIGGRAPH 2014 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 12-14 August 2014.

Photo courtesy: SIGGRAPH

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